Magnataur

Overview
The Magnataur is a very defensive builder who is also a good solo hunter and army support. Usually walls for other basers.

Starting Stats
Health: 300 Armour: Fortified 2 Attack: 125-125 Normal Speed: 365 Mana: 150 Harvests 25 wood per swing, max of 25.

Ice Flow : (Starter ability) When hitting another unit, it causes reduced movment speed, attack speed, and causes 5 dps for 4 seconds.

Starting Abilities: Frost Bite

Abilities
Abominable Snowman: Summons an Abominable Snowman for 180 seconds. Requires Arctic Wilderness Staff. (10 gold, 3000 wood)

Arctic Armour: Protects a unit by providing 5 additional armour and slowing any attackers. Requires Arctic Armour. (15 gold, 1000 wood)

Arctic Endurance: Increases the Maganatuar's passive regeneration by 50%. Requires Arctic Endurance. (5 gold, 1500 wood)

Blizzard: Calls down 4 waves of ice that deal 150 damage each. Total casting time is around 1 second. Requires Northern Storms. (10 gold, 1500 wood)

Fortification Aura: Increases the armour of all units and buildings within 400 of the Maganatuar by 10. Requires Defense Boost. (5 gold, 3000 wood)

Frostbite: Slows a target by 50%, with a range of 600. Duration of 5 seconds.

Hypothermia: Reduces targets armour by 16 and reveals that target if it is invisible. Lasts 5 seconds. Requires Hypothermia. (20 gold, 2000 wood)

Icy Weapons: Causes a titan to miss 25% of its attacks for 10 seconds. Requires ''Icy Weapons. (20 gold, 2000 wood)''

Polar Wrath: Adds 50 damage, 5 armour, 1800 hp, and spell immunity to the Maganatuar. Requires Polar Wrath. (35 gold, 3500 wood)

Slow Poison: Slows titan's speed by a significant factor, making it harder for him to flee and lowering his damage per second. Can be upgraded by Inner Cold (5 gold, 1250 wood)

War cry: +15% attack bonus to all nearby units and towers. Requires Battle Training. (2000 wood)

Wind Walk: Renders the mag invisible and increases his move speed for 5 seconds. Very effective and cheap escape skill. Requires Frigid Climate. (800 wood)