Tauren

Overview
The Tauren was introduced in version 2.8.5c. He's the first, and only, builder able to actually level up. Upon leveling up, he gains increased stats in Strength, Agility, and Intelligence. He can attack from a range of 128, with the Titan unable to hit him. He can increase this range through Tauren Master Training.

His towers are unique, being the only with a 4x4 dimension. Although they attack slowly, they have the same damage output as their 2x2 counterparts. The Tauren's towers can further increase their attack speed through the spell Bloodlust.

Starting Stats

 * Health: 300
 * Damage Type: Normal
 * Damage: 125-125
 * Armor Type: Fortified
 * Armor: 4
 * Strength: 10 (+5/level)
 * Agility: 10 (+1/level)
 * Intelligence: 15 (+1/level)
 * Movement Speed: 340

Abilities
The Tauren has a total of 14 abilities, of them, 8 active abilities and 6 passive abilities.

Charge
"Causes the Tauren to move 100% faster and attack 50% faster for 10 seconds."
 * Casting Type: Activated
 * Cooldown: 90 seconds
 * Hotkey: W
 * Useful as an escape ability.

Bloodlust
"Increases the attack rate of an structure owned by the tauren by 50% for 60 seconds."
 * Casting Type: Activated
 * Cooldown: 20 seconds
 * Hotkey: Q
 * Requires Advanced Tauren Caster Training to be cast.

Earthshock
"Slams the earth, creating an earthquake at the targeted location. Any enemy units caught in the blast will have reduced movespeed and will take damage over time."
 * Casting Type: Not provided
 * Cooldown: Not provided
 * Hotkey: W
 * Requires Advanced Earth Mastery to be cast.

Healing Ward
"Summons an inmovable ward that heals 2% of all nearby non-mechanical unit's hitpoints per second. Units that are not owned by the Tauren won't be healed. Lasts 15 seconds."
 * Casting Type: Point Targeted
 * Cooldown: 120 seconds
 * Hotkey: W
 * Requires Survival Skills to be cast.

Shelter

 * Health: 200
 * Armor Type: Fortified
 * Armor: 5
 * Gold Bounty: 1
 * Lumber Cost: 10
 * Dimensions: 2x2
 * Description: "A small weak structure used to train workers to harvest materials."

Fruit Tree

 * Health: 300
 * Damage Type: Piercing
 * Damage: 20-20
 * Armor Type: Heavy
 * Armor: 4
 * Gold Bounty: 2
 * Lumber Cost: 20
 * Dimensions: 3x3
 * Food Provided: 25
 * "Each fruit tree provides 25 food. The fruit trees defend themselves by shooting thorns at nearby enemies."

Totem Wall

 * Health: 250
 * Armor Type: Fortified
 * Armor: 8
 * Gold Bounty: 1
 * Lumber Cost: 50
 * Dimensions: 2x2
 * "Build a totem to be used as a weak wall."
 * Requires a Shelter to be built.
 * Upgrades to a Fortified Totem Wall.

Fortified Totem Wall

 * Health: 500
 * Armor Type: Fortified
 * Armor: 18
 * Gold Bounty: 1
 * Lumber Cost: 250
 * Dimensions: 2x2
 * "Strong wall."
 * Requires a Bestiary to be upgraded.

Bestiary

 * Health: 300
 * Armor Type: Fortified
 * Armor: 5
 * Gold Bounty: 3
 * Lumber Cost: 150
 * Dimensions: 4x4
 * "Provides first level upgrades."
 * Requires a Shelter to be built.